Everything Myntley does
One family system, two focused experiences: clear controls for grown-ups and a visual, big-button Earn, Spend, and Me experience for kids.
Tasks
The thing kids actually do.
Earn or deduct
Good tasks add Mynts. Behaviours you're working on can deduct them — or you can flag a “let's talk” instead, which records the moment without taking anything away.
Schedules that match real life
Every day, weekdays only, weekends, specific weekdays (“Mon / Wed / Fri”), a set number of times per week, or a one-off with a due date.
Repeatable, with a cap
Some things are worth doing more than once. Allow up to three a day or four a week, and both of you see “2 of 3 today” so nobody has to keep count.
Per-kid assignment
Assign a task to everyone or to one child. Each kid only sees what's theirs, with Mynt values that suit their age.
Categories and saved templates
Group tasks into collapsible sections, reuse the ones you set up before, and start from a library of common chores instead of a blank form.
Reminders
Give a task a time and the device nudges the right person, without any of it leaving the phone.
Ideas from kids
A kid can suggest a task in plain language. It stays in a separate pending area until a parent adds the value, assignment, schedule, and other rules.
Rewards
What all those Mynts are actually for.
You set the price
Pick a Mynt cost from the presets or type your own. Kids see a progress bar toward every reward, so “how much more?” has an answer on screen.
Limits per day, week, or month
Cap how often a reward can be claimed. The cap is enforced on the server, not just hidden in the interface.
Costs that climb
Optionally make a reward cost more each time it's claimed the same day — the first half-hour of screen time is cheap, the third one isn't.
Timed rewards
Give a reward a duration and start a countdown when you hand it over. Your phone reminds you when the thirty minutes are up.
Unlock rules
Choose what has to happen before Mynts can be spent: nothing, every must-do task, enough must-do Mynts, or a plain daily Mynt target that any task counts toward.
Ask, or hand it over
Kids request a reward and you approve, or you give it directly from your own screen. Either way the Mynts come off once and land in history.
Links and product pictures
Attach an optional website to a reward. Myntley can suggest a product name and image, both remain editable, and the saved website opens from the reward detail.
Shared family goals
Families with multiple kids can enable one shared reward. Siblings contribute their own available Mynts to one target, with a clear record of who added what.
One-time rewards
Mark a large gift as one time and it archives after it is given, so it does not permanently clutter the reward shelf.
Kids and access
Kid logins
Each child gets a username and a 6-digit PIN scoped to your family code — no email address and no phone number required for a kid.
Kid mode on your phone
Hand your device over and it shows only that child's quests. Coming back to the parent view needs the PIN you set, and the back button won't get around it.
Co-parent invites
Add a second parent with a single-use invite that expires. Knowing the family code alone never grants parent access.
Kids can't award themselves
A kid's account can claim a task and ask for a reward — nothing more. Only a parent's action writes to the points ledger, and that's enforced by the database, not the app.
Their profile, their style
Kids can choose their profile emoji, colour, light or dark mode, and sounds. Settings that change Mynts or family rules remain parent-only.
Money and motivation
Allowance tracking (display only)
Turn it on per kid. Chores can carry a cash value and rewards can be “cash out”, so the app remembers what you owe instead of a note on the fridge. No money ever moves through Myntley.
Daily interest Plus
Set a small daily rate and an optional cap. A kid who saves watches their balance grow on its own — and asks you why, which is the whole point.
Streaks, levels, and badges
Kids get a day streak, a level that only ever goes up, and a badge case. Spending Mynts never costs them progress.
Stats worth reading Plus
Balance over the last 30 days, which tasks a kid actually earns from, where deductions come from, and separate money and manual-adjustment histories.
The bits you'll appreciate on a bad day
Undo
Every award and every redemption can be undone. Undoing frees up whatever it consumed — a repeat slot, a weekly limit, a ramped price — and leaves an honest trail rather than pretending it never happened.
Live across devices
A kid taps on their tablet and it appears on both parents' phones immediately. Pull down to refresh if you're impatient.
One family clock
“Today” is your family's timezone, not the device's — so a kid on a school trip and a parent at home still agree on when the day resets. You choose which day the week starts on, too.
Light, dark, and sound
Both themes everywhere, per device. Completion sounds are on by default and follow your phone's silent switch — or you can just turn them off.
Private beta. Offline recording, a fully adapted iPad layout, richer stats drill-downs, and learning activities remain on the roadmap. The app shows a clear connection state instead of an empty screen when it cannot load.