Features

Parents get screens for setting things up and approving. Kids get big buttons and very little reading, with Earn, Spend, and Me tabs, plus a Save tab when money tracking is on.

Tasks

What kids do to earn Mynts, or lose them.

Earn Mynts and Lose Mynts

Earn Mynts tasks add Mynts when they're done. Lose Mynts tasks take Mynts away, and you record those yourself. If you'd rather talk about it first, choose Let's talk and decide later with no Mynts taken.

Schedules

Every day, weekdays, weekends, specific days (like Mon, Wed, Fri), a number of times a week, or until done. Until-done tasks can have a due date and show on the calendar.

Repeats

A task can count once a day, a set number of times a day, or as many times as it happens.

Tasks for specific kids

Give a task to everyone or to specific kids. Each kid only sees their own.

Quick picks and saved tasks

Start from a list of common chores, save your own to reuse, and group tasks into categories.

Reminders

Set a time on a task and the phone reminds you. Reminders are scheduled on the phone itself.

Ideas from kids

Kids can suggest a task. It waits in Approvals until you set its Mynts, schedule, and who it's for.

Forgot to check it off

Kids can add a task they finished on an earlier day, and a parent still approves it. Parents can record a task for an earlier day too.

Rewards

What kids spend their Mynts on.

You set the cost

Pick a Mynt cost or type your own. The app estimates how many days of everyday earning a reward takes, and kids see how many Mynts they still need.

How often

One time, unlimited, or a set number of times per day, week, or month. Limits are enforced by the server, not just hidden in the app.

Costs more each time today

Make repeats cost more on the same day. For example, 30 minutes of screen time costs 25, each repeat costs 5 more, and it's back to 25 tomorrow.

Timers

Give a reward a length, like 30 minutes, and start a timer when you give it. Your phone reminds you when time is up. It's a reminder only. Myntley can't lock other apps.

When kids can spend

Rewards can be open any time, or unlock after all must-do tasks are finished, after enough must-do Mynts, or after a daily Mynt target from any tasks.

Ask or give

Kids ask for a reward and you approve it, or you give it to them directly. Either way the Mynts come off once and show in their history.

Links and pictures

Add a website link to a reward. Myntley suggests a name and picture, and you can change both.

Shared family reward

With more than one kid, pick one reward siblings save for together. Everyone can see who put in what.

One-time rewards

A one-time reward is archived after it's given, so it doesn't stay on the list.

Kids and access

Kid logins

Each kid signs in with your family code, a username, and a 6-digit PIN. No email address or phone number needed.

Kid mode

Hand your phone to a kid and they see only their own screens. Switching back to parent mode needs your parent PIN. You choose whether taps in kid mode need your approval or count right away.

Co-parent invites

Add another parent with an invite that works once and expires after seven days. The family code alone never gives parent access.

Kids can't give themselves Mynts

A kid's account can check off tasks and ask for rewards or money. Only a parent can change a balance, and the database enforces that, not just the app.

Their own look

Kids can pick their profile emoji and color, switch between light and dark, and turn sounds on or off. Anything that affects Mynts is parent-only.

Money and progress

Money tracking (optional)

Turn it on for each kid separately, and set one family rate, like 100 Mynts = $5. Kids without it never see money.

Spend, Save, and Give jars

Kids ask to turn Mynts into money and choose which jars it goes into. Once you approve, they can move money between jars on their own.

Paying out

When a kid asks for money from a jar, you hand over the cash and mark it paid. Myntley records it and never moves real money.

Interest

Set a daily rate with an optional cap. It can apply to Mynt balances, to money in the Save jar, or both.

Levels, streaks, and badges

Kids have a level based on all the Mynts they've earned, a day streak, and a badge case. Spending Mynts never lowers a level, and badges stay earned.

Full stats Plus

Every family gets each kid's balance, streak, and last 7 days. Plus adds a 30-day balance chart, which tasks Mynts come from and where they're lost, and full money and adjustment history.

Everyday details

Undo

Undo any award or reward from a kid's history. Anything it used up, like a daily repeat or a weekly limit, becomes available again, and the original stays listed as Undone.

Balances stop at zero

If a kid loses more Mynts than they have, their balance stops at zero. Kids never owe Mynts.

Live on every device

When a kid checks something off, it shows up on both parents' phones right away.

One family time zone

Days reset on your family's time zone, not each device's, so everyone agrees on when today ends. You also pick the day your week starts.

Light, dark, and sound

Light and dark mode on every screen. A short cheer plays when a task is done, and it follows your phone's silent switch.

Not available yet: recording while offline, and a layout designed for iPad.